The percentage on the mod is the percent of the damage you inflict that will be returned as health to your character.Īllows you to attack animals such as rabbits, birds, deer, etc. This mod allows you to leech life from monsters. The percentage on the mod is the percent of the damage you inflict that will be removed from the health of your character. Opposite of the one above, this mod decreases your own life. If you get hit for 50 damage, then 10% of that will be taken in gold so you end up with 55 Life and 95 Gold. EXAMPLE: The mod is 10%, your life is 100, your gold is 100. The percentage is how much damage is taken from gold instead of life. The higher the percentage the greater your chance of trapping creatures.ĭamage received reduces gold, saving health: X% When hit trapped creatures are literally held to the ground by green tendrils. This mod increases your chances to do so.Īllows trapping of flying creatures. Increases the chance that gold will drop from monsters each time they are hit.Ī critical hit is a hit that does 2x, 3x, or 4x the regular damage. This modifier increases the chances of finding magic, rare, set or unique items instead of normal items.Ĭhance to gain gold by hitting opponent: X% Wounds cause damage over time and the higher the damage of the hit that caused the wound the higher the damage suffered from the wounds. This mod will increase the chance that an enemy will receive wounds when you hit them. And keeps the undead from rising multiple times before they finally die
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |